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Half jewels earned from mobs, significantly increase mission payout.

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Half jewels earned from mobs, significantly increase mission payout. Empty Half jewels earned from mobs, significantly increase mission payout.

Post by Kurei Wed Jul 30, 2014 6:19 pm

Title is fairly self explanatory; mission rewards are literally nothing next to what you get from npc kills. Especially if you're a magic class that can flatten large groups.

Currently, 8 goblins (Easy kills at 30+) net me 880 jewels for the group of them, a lot faster than I could make the same amount of money off missions. The other good part? I get a massive amount of exp while doing it this way.

I feel mobs should have their jewel winnings halved, and missions should probably be risen to give a fair amount of jewels per completion to feel more rewarding. All rank one missions give 25 jewels, which is a bit too low, 100~175 would be more lucrative to make it feel like a fair trade off to grinding mobs which are currently way faster.

Kurei

Posts : 11
Join date : 2014-07-28

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Half jewels earned from mobs, significantly increase mission payout. Empty Re: Half jewels earned from mobs, significantly increase mission payout.

Post by OceanPurple Wed Jul 30, 2014 9:16 pm

Well, i know i shouldn't post here most likely cause its a suggestion but maybe, if jewles are halfed raise exp that monsters give cause it was nerfed by like 40%

OceanPurple

Posts : 2
Join date : 2014-07-30

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