Half jewels earned from mobs, significantly increase mission payout.
2 posters
AgeofMagic :: Community :: Suggestions
Page 1 of 1
Half jewels earned from mobs, significantly increase mission payout.
Title is fairly self explanatory; mission rewards are literally nothing next to what you get from npc kills. Especially if you're a magic class that can flatten large groups.
Currently, 8 goblins (Easy kills at 30+) net me 880 jewels for the group of them, a lot faster than I could make the same amount of money off missions. The other good part? I get a massive amount of exp while doing it this way.
I feel mobs should have their jewel winnings halved, and missions should probably be risen to give a fair amount of jewels per completion to feel more rewarding. All rank one missions give 25 jewels, which is a bit too low, 100~175 would be more lucrative to make it feel like a fair trade off to grinding mobs which are currently way faster.
Currently, 8 goblins (Easy kills at 30+) net me 880 jewels for the group of them, a lot faster than I could make the same amount of money off missions. The other good part? I get a massive amount of exp while doing it this way.
I feel mobs should have their jewel winnings halved, and missions should probably be risen to give a fair amount of jewels per completion to feel more rewarding. All rank one missions give 25 jewels, which is a bit too low, 100~175 would be more lucrative to make it feel like a fair trade off to grinding mobs which are currently way faster.
Kurei- Posts : 11
Join date : 2014-07-28
Re: Half jewels earned from mobs, significantly increase mission payout.
Well, i know i shouldn't post here most likely cause its a suggestion but maybe, if jewles are halfed raise exp that monsters give cause it was nerfed by like 40%
OceanPurple- Posts : 2
Join date : 2014-07-30
AgeofMagic :: Community :: Suggestions
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum